Investigating the role of gamafication in enhancing motivation for foreign language learning among primary students in Tizi-Ouzou

dc.contributor.authorTaharount Lydia
dc.date.accessioned2026-04-29T12:43:50Z
dc.date.available2026-04-29T12:43:50Z
dc.date.issued2025
dc.description70p. : Ill. en coul. ; (+CD-Rom)
dc.description.abstractBeginner pupils of English often face a low motivation, limited participation and anxiety in the classroom, especially when exposed to traditional teaching methods based on memorization and repletion. To respond to this issue the present study investigates the effectiveness of Gamification in improving both motivation and academic achievement in English among fourth-year primary school learners in Tizi-Ouzou, Algeria. I to determine whether the use of gamification can improve pupil’s English performance and to what extent it increases their motivation and engagement during lessons. A mixed method design was adopted, twenty (20) pupils took part in a quasi-experimental study involving a pre-test, a gamified learning phase for the experimental group and a post-test. A questionnaire was also administered to English teachers to support the quantitative data with qualitative insights. The results showed a noticeable improvement in the experimental group compared to those taught through traditional instruction. Gamification created a more positive learning atmosphere, reduced fear of making mistakes and encouraged collaboration and active participation. I concludes that educational games can be a valuable tool in teaching English to beginners pupils, particularly those who struggle with motivation. It recommends that teachers integrate game-based activities to make learning more meaningful, enjoyable and confidence-building.
dc.identifier.citationDidactics of foreign language
dc.identifier.urihttps://dspace.ummto.dz/handle/ummto/29972
dc.language.isoen
dc.publisherUniversié Mouloud Mammeri Tizi Ouzou
dc.subjectMotivation
dc.subjectQuasi-Experimental study
dc.subjectBeginner English Learners
dc.subjectMixed Methods
dc.subjectEngagement
dc.subjectGamification
dc.subjectAcademic Achievement
dc.titleInvestigating the role of gamafication in enhancing motivation for foreign language learning among primary students in Tizi-Ouzou
dc.typeThesis

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